I just picked up the Dead Rising 2 prologue "Case 0". It's a nice and short way of summing up what we're gonna see in DR2, and I have to say this is gonna be an amazing game.
If you have watched any of the DR2 trailers you already know about all the new features, so I'm not gonna bore you with that stuff. Instead, I'll tell you some of the smaller changes that Capcom necessarily hasn't been pushing.
The original Dead Rising was a fantastical game, and it may even be one of the best games on the Xbox 360. But no matter how amazing something is, people can always complain about it. Here are some of the biggest complaints about the original DR:
- The game causing overheating
- Too small font (unless you have a huge TV)
- Crappy saving system
- Main character is kind of a douche
- Melee weapons break too fast
- "Too Japanese"
The new Xbox 360s really help against the game overheating your console, and I can only imagine that Capcom has fixed that problem for the old 360's as well. (Can't tell before the full game is out)
Small font & saving system
The next two points are actually kinda funny, because the second you load up the game you will instantly notice the incredibly large font. (It's almost a bit too big) and that you can choose among three different savefiles. (something that has been suggested by DR fans for a long time) Capcom has really been working on fixing all the complaints about the original game, and they introduce them to you almost immediately.
Another thing I noticed is that the game will allow you to save during the story and you don't have to run back to your saferoom. I reach a cutscene, and the game asks if I want to save my progress. That's really appreciated as well.
Douchy main character
If you have watched Geoff and Jack's achievement hunter videos, you will know that your character has a daugther that you have to protect. In the first cutscene you will immediately notice how caring your character is, and he is a lot more lovable than Frank West. His daughter might be the cutest thing in the world as well, which really motivates you through the missions.
This has never really been a major complaint, but I have always felt the original DR missions didn't feel motivating. Every single mission was either about helping a douchebag journalist get his scoop or about being attacked my crazed women while you try to rescue them or carry a fatass on your back because he's too lazy to walk. Now your missions are about saving the life of an adorable little girl who depends on you.
Another real relief to me was the melee weapons. I was mowing through several hordes of zombies with a single baseball bat, and I started thinking "Wait a second... shouldn't this bat break soon?" but it could take hella lot of damage.
Can you hear me now?
Another thing you will notice even at the loading screen is that it seems a lot more western. The entire map is based on a rural american village, and all the zombies seem to be more based on the Romero-movie zombies. (It's hard to explain, but if you have played DR1 and pick up DR2 you will know what I mean. The zombies look a lot better)
And the fact that you no longer have a camera and none of your main objectives is to take erotic photographs of zombie panties also helps a lot. DR1 wasn't very sexually balanced.
But then again, two sides to every coin...
Which also reminds me of something else I noticed about the game. In the DR series, if the zombies get too close to you they will grapple on to you and you have to shake them off. The male zombies would grab your shoulders and bite for your neck, while the female zombies would suddenly drop to their knees and try to take off your pants. For some reason the female zombies don't have the ability to grapple you anymore...
You have no idea how long it took to find a SFW image when I googled "female zombie grab"...
Once when I was playing Dead Rising my sister walked through the room with some friends, and just as they looked at my screen a bleeding, half-naked zombie chick basically starts giving Frank a blowjob... needless to say that was pretty awkward.
I noticed a lot of other small usefull changes as well. For instance, you no longer aim with the right trigger, but you use the left trigger instead which feels a lot more natural, while it may feel a little weird in the beginning to Dead Rising 1 fans.
I imagine they did it for the Playstation 3 and PC gamers or other people who never played the first game.
The Wii isn't getting Dead Rising 2, but they got the chance to murder that fucking dog