It is the turning of the year 2800, the final year of the 28th century. Mankind has since spread out from Earth, stretching it's influence to distant systems, galaxies, and cosmos. They have encountered new races, established new nations, and warred with existing ones. Humanity has finally set it's place in the intergalactic community.
Along with this expansion came the discovery of new technologies and the development of existing ones. Unarguably, one of the chief scientific advances of the millennium was the discovery of an omnipresent material, invisible and undetectable to all but the most sensitive of equipment. Dubbed "The Mana Particle", this substance was revealed to exist in a completely safe, yet extremely unstable state. So unstable that, with the proper influence, it could be manipulated to take the properties of nearly any and every substance known. For lack of a better term, it eventually became known as Magic.
Furthermore, it was also discovered that certain people with a sensitivity to this form of energy could manipulate it by force of will, giving rise to self-proclaimed magicians and sorcerers along the way. For those unable to pick up this particle, specialized equipment was developed for the sole purpose of attracting and manipulating Mana Particles in accordance to the wielder's desire.
The majority of this technology was developed by the growing super-giant, Logos Incorporated. A company dedicated to scientific research and development, as well as the manufacturing of home products, commercial transport vehicles, and wartime technology. As an added bonus, the company trains and hires out it's own mercenaries as well as independent mercs.
In recent days, however, Logos Inc. has been working into overtime in order to keep up with the demands of wartime supplies. Interestingly enough, the ridiculous demand comes straight from home.
Within the confines of The Zephyr Wheel, Logos Inc.'s home solar system, only three planets lie in perpetual orbit around it's central star.
Antares, the home planet of Logos and the largest in the network.
Ossian, a planet covered by sprawling supercities and generally regarded as the Top Trading Capital of the modern era.
And Finally, Fomorii - a vast, underdeveloped planet whose only traces of civilization are several independent colonies scattered remotely across it's surface. It has often been said that Fomorii is the wild frontier of the Zephyr Wheel system.
While Antares remains in a state of neutrality, conflict brews between the other two planets of the system. Due to the discovery of a nearby asteroid belt, the Ossian Merchants Guild (OMG) has taken it upon itself to expand it's reach to the belt in hopes of harvesting and refining valuable resources. With such an extensive field under it's possession, the OMG would easily be able to set it's place as a marketing super-giant, rivaling even Logos Inc. in terms of income.
However, the Fomorii Nationalist Party (FNP), a political group in favor of uniting the Fomoriian colonies into a single sovereign state, oppose the OMG's advances on the field. Rather, they wish to control it themselves to avoid the exorbitant prices typically demanded by the OMG.
And with this little property dispute, the groups essentially waged war on each other. While the FNP militants initially had the upper hand due to a numerous army with cutting edge technology, the OMG soon balanced the fight, renting out weaponry and soldiers from Logos Inc. to combat the FNP.
And to this day, the FNP and OMG continue to fight each other, with Logos residing quietly in the background, providing each with the means to destroy each other.
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Post edited 10/14/09 11:47PM