from Cypress, TX

  • Activity

    • Pitfalls of the Walking Dead Game

      6 years ago


      A critique on the writers of The Walking Dead Game.

    • Guns, Death, and Politics (not Funny)

      6 years ago


      Alright, so no doubt the school shooting in Newtown is a tragedy; committed by some psychopathic asshole with a blatant disregard for human life. Let's just put that little disclaimer out there right now.

      Instantly I can already tell there will be people saying "People shouldn't even have guns, there's no need for guns." Firstly, do you think if an authority figure (say a principle) had a gun that the aforementioned asshole would have been able to kill as many people as he did? Most people who legally purchase a firearm do not intend to use it unless it is a matter of personal safety. There's also a screening process and a waiting period for weaponry; instituted around the time of Prohibition, that prevents every asshole from getting a gun. It only lets people who are very good at hiding the fact that they're assholes get them for malicious reasons.
      Secondly repealing anything from the Bill of Rights "as a matter of public safety" would be a terrible idea. Once the precedent is set, judicial review and legislation WILL base new laws on it, that is a fact. Here's an example. Thousands of people commit suicide every year. Thousands of teens commit suicide every year as a result of the way other people treat them. Of the speech (included in the Bill of Rights) that others use to cause harm to the receiving party. People could say "Well some people who have no clue how to act in society are using their first amendment right and cause people injury or death, lets take it away from everyone." As you can see, this is a stupid idea, but it's the precedent and the same line of thought that's being used by people against the Second Amendment.
      Listen to me, it is a tragedy an abomination that someone would do what the shooter at Newtown did. But to apply the constraints you would put on a madman to everybody is not how a free world should work. A simple solution (which I believe in) could be to implement a psychological test into the registration for a firearm. If you're under say... thirty, you have to have a psychological test by a licensed practitioner in order to acquire any grade of a firearm.

      My heart and prayers are with the families of the deceased, but I feel like the capitalization on tragedies needs to stop, and people need to really think about what they're agendas would cause before supporting them.

    • Freelancers Aren't Funny...

      6 years ago


      I've been thinking this for awhile, but the latest episode of Red Vs. Blue has lead me to finally say something about it... Does anybody else feel like the Freelancers and more specifically their combat sequences would be exponentially better if they weren't trying to be "funny". The constant switching between "humor", action, inter-character relationships, and the machinations of the more devious characters just doesn't seem to work when the happen so quickly and frequently. Yes I understand that Red Vs. Blue is supposed to be primarily a comedy series, but is that really true anymore? I feel like if the writing committed to either being thrilling or funny it would work much better, especially on a week to week model.

      Alternatively (not that anybody cares) I believe a better business model would be to release Red Vs. Blue (the comedy) and Red Vs.Blue: Project Freelancer running parallel. Not that they can do that anymore due to the narrative position they're already in, but wouldn't it have made sense to have the comedy happening in the memory unit, and the action happening in the past be released separately giving more time to both to fully flesh themselves out? (Again this is hypothetical because they had a much smaller staff that was already busting their asses during season 9).

      I don't know, I guess to me it seems like some sort of commitment needs to be made to either action and story or comedy and story. It worked well in seasons two - six, eight, and well enough in season 9 (I exclude season one because that was almost entirely comedy, and I didn't like season seven as much as the others), but trying to interpolate comedy into the action scenes with the "wacky exchanges between incompetent enemies" seems far to forced and is unfortunately just not funny. Before anybody mentions it I realizes that the original premise was a bunch of idiots yelling at each other in a canyon, but your fooling yourselves if you think Red Vs. Blue hasn't grown into something more than that.

      I myself am a writer, more over a writer of Socratic dialogue and large sweeping stories with a variety of characters much like what Red Vs. Blue wants to be. Granted I'm writing primarily for story with comedy being quite ancillary, but I understand the principles of what is necessary to make it work. In addition I know the structure my screen-writing is inherently different than that of a web series, but again the principle applies. Juxtaposing tones are not effective when applied so close to one another (or even at the same time).

      (By the way, I recognize the irony in mentioning that the Freelancers aren't funny when most of the people who voice them are comedians.) Anyway, just my thoughts. This doesn't keep me from watching every Monday, nor does it prevent me from watching the older stuff again. Just an observation I've made. Love pretty much everything that Rooster Teeth puts out, and hope they continue to do it for many, many more years.

    • Is 343 Selling Power?

      6 years ago


      Alright, so I study game design. On a Roosterteeth video I saw an advertisement for pre-ordering Halo 4 offering a camouflage skin for pre-ordering. One of the basic axioms of balanced game-design is that you do NOT sell power. Offering an advantage to players that others cannot acquire is a very foolish move. It denigrates the players who did not purchase the item (or pre-order in this case) and will inevitably leave feelings of animosity between anybody but the most ardent fans and 343. I would have thought 343, a branch of Bungie, would be smart enough to not make this embarrassingly obvious mistake. (Bungie after all being the masters of multiplayer...)
      I don't know all the details, so if you can in fact unlock this armor at a later date, then I'm talking out my ass. But if not, I stand by this rant.

    • On a better note however...

      6 years ago


      I did put out my latest episode on my youtube channel last night around 2:30. If you're into really nerdy stuff on games, check it out.

    • My boss may be an idiot...

      6 years ago


      I don't much care for divulging information about myself over the internet, as such I won't tell where I work or what I do. But my boss today made a statement along the lines of (in a 3-way conversation) I'm not sure exactly what he does... (then later) makes the statement that I should be doing it twice as quickly... baseless statements on productivity are more or less what defines the Dilbert Principle, how appropriate.

    • A Thematic Flaw in "Fantasy"

      7 years ago


      Firstly let's review the definition of "Fantasy":


      imagination, especially when extravagant and unrestrained. 2. the forming of mental images, especially wondrous or strange fancies; imaginative conceptualizing. 3. a mental image, especially when unreal or fantastic;

      So; based upon this definition, how is it that we can have any sort of complacency in this area? Well first of all, it's impossible to not reiterate at least one element of a past story in another. We'll call this our Super-class: "Humanly Comprehensible".

      Now underneath that, we have sub-class1. Sub-class1 is where we find conflict. Conflict is what we find most interesting/inspiring in a story, because; as humans, our lives are fraught with conflict. Hence we find somebody facing conflict (preferably somebody with a very human personality) easier to identify with. In subclass1 we see three basic types of conflict: Man against Man, Man against Self, and Man against Nature. Now, seeing as how this is fantasy we're overall trying to explain, we can also identify "Man vs Man" as Man vs Alien, Government, or any other antagonist(s) that have any human traits. Nature may also be depicted as a Dragon, the concept of mortality, or any other thought/obstacle that cannot be identified as a personal flaw or human-related adversary.

      Sub-class2 of Man vs Man can be broken into two principle elements: "a man(or woman) goes(or is forced) on a journey, and "a stranger comes to town."

      Sub-class2 of Man vs Self is easily the widest area of the three, as it can be based upon the elements of psychology and psychoanalysis, as well as being inherent to the characterization of most deep characters in sub-class1 (1&3).

      Sub-Class2 of Man vs Nature can be divided between "Man goes into nature", "Man goes into nature prepared, but has accommodations taken from him", and "Man is thrust into nature".

      Sub-class3 can then be divided between "Hero Succeeds", or the far less common "Hero fails". Both of these revolve around the growth of the character.

      From there the sub-classes get to broad and are more or less up to the imagination.

      So how does all of this relate to the "Generic Fantasy Setting"? Well, after J.R.R. Tolkien's Lord of the Rings and The Hobbit proved massively successful, author's (of books, movies, tv, games, etc.) found that rather than running the risk of constructing a universe of mythos for a character to explore and people not accepting it; they could simply take a previously defined fantasy world and put new characters in it. For games we see developers simply trying to figure out how to define the standard fantasy characters within the standard fantasy setting, but seeing as how Bioware is the only company I can think of who have done this well, we'll probably be seeing more of attempts at capturing it within the next five-ten years.

      Don't get me wrong there's still fantasy that's off the beaten track, (for sake of consistency I'll just use games) Bioshock, Mass Effect, No More Heroes, and Deus Ex have shown us that. I just find it ironic that we can even have the phrase "Standard Fantasy Setting" when fantasy is supposed to be anything but standard. I don't find the concept of fantasy uninteresting, I don't hate Tolkien, and I don't think games, books, or movies shouldn't be made on the subject matter. I simply mean to say that for us to call a linear set of elements (derivative of Tolkien) "Fantasy" seems an improper use of the word. We shouldn't have a "standard" fantasy setting.

      So, those are my thoughts on that subject, if you would like smart commentary on games that's less boring than the above paragraphs, check out my youtube channel.

    • 2019 years ago

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