I have photoshop now and i am getting used to it i have already made a bunch of sigs
and here is my latest i hope you like :)
13 years agoaloy
Profile: Petty Officer 2nd Class - "Nicole" SPARTAN-458
Birthday/Age: December 19/21
Blood Type: O
Height/Weight: 6' 8" /370 lbs (in Mjolnir Mark VI armor: 7' 2" /980 lbs)
Body Size: B49" W30" H41"
Fighting Style: CQB (Close Quarters Battle)
Likes: Halo-halo (Filipino dessert)
Hobbies: Watching Anime, Competition Shooting
Here's a list of things Nicole, Spartan 458 is NOT.
*She's not a character who's ever been described in other Halo fiction.
*She's not a character from our next project.
*She's not one of the Spartans from Fall of Reach.
*She's not a character from the Halo movie.
*She's not returning my calls. I blame time bubbles.
"Punches are quick and brutal. Kicks are telegraphed, and pack incredible force."
Since the purpose of these approvals was nitpcking, we picked nits. We went back and forth on how reflective the visor should be, ran into some animation issues of our own making Ã¢â‚¬" basically we had to adjust the way Nicole's armor was animated so that fighting moves worked well with the intersection of armor plates.We worked hard to make sure her torso and waist looked female, without necessarily looking feminine. Spartan armor is designed for combat, and makes few allowances for girlish figures.
Although the reworked geometry and many of the textures we supplied were plenty sharp enough for HD, some of our stuff, including the planetscape in the background of Nassau Station, was simply too low resolution for the 360's increased definition. Luckily, we had made a very high resolution future Earth for one of our ad campaigns. Funny how stuff like that suddenly becomes hard to find when you really need it. That sharper Earth was a last minute addition that really made the Nassau level pop.
When you're fighting on Nassau, try knocking your opponent into the Warthog parked in the hangar bay, it has full suspension and glass that will spider if you hit it. That commitment to detail and excellence is exactly why Bungie Ã¢â‚¬" normally shy about this kind of stuff, was so excited and confident about working with Team Ninja.
Team Ninja left a lot up to us, including the dialog for the character Ã¢â‚¬" largely the work of our very own Robt McLees, who very deliberately blended Military-themed bravado with fighting game bombast. THAT was fun. We also had a hand in naming some of the moves, but largely relied on some excellent suggestions by one of Tecmo Japan's American employees. They perfectly caught the tone of fun and fighting we were looking for. They include some amusing jabs Ã¢â‚¬" like the Grunt Punt and The Great Journey (fwd, a and y when facing a stairway or drop).
Thankfully DOA includes a built-in move guide, so you'll actually be able to practice this stuff.
The big money move for Nicole however, is the plasma stick. Learn it, love it. My personal favorite is a powerful uppercut with a low ceilinged level. Thanks to DOA4's sweet use of onscreen obstacles, THAT results in a very nasty impact.
One "move" is actually a taunt. You can turn on active camo, turning your Spartan into a translucent killing machine. Mr. Itagaki worried that this might affect online gameplay negatively, but the "invisible" Spartan is actually perfectly visible in almost all circumstances and simply looks cool. You can even see the slight reflection of your opponent in the glassy surface.
DOA4 is in a lot of ways, a logical evolution of DOA3, but there's so much new stuff, it's hard to know where to begin. The fact that there are moving objects on screen that can actually injure you is awesome, without being intrusive. The fact that you can not only hop over barriers, but turn that into a powerful attack, is genius. Making the backdrops truly interactive makes DOA4 seem deeper, without sacrificing the fluid simplicity you need from a fighting game. You'll have to play it yourself to find out just how fun, addictive and compelling it is. Of course, we might just be saying that because there's a Spartan in it.
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