from a place they can't here you scream

  • Activity

    • Weapons: Guns

      in Forums > Weapons: Guns | Follow this topic


      I think you got the idea. (no mini guns! they're fucking cheap! and heavy)

      1 reply

    • Weapons: melee (half infected and)

      in Forums > Weapons: melee (half infected and) | Follow this topic


      Melee weapons:
      (note: these are only a few examples)

      Lead pipe: one of the most favored bludgens of all time. not only is it sturdy, but aboundant
      Baseball Bat: the all American Baseball bat. Perfect for hitting home runs and moddifications such as adding nails, or barbed wire.

      Frying Pan: You've seen'em used in cartoons. not only can you cook with'em, but also smash some heads! and if you hit'em just right, it makes a lovely TWANG sound that will bring a smile to almost everyone's face.

      Crowbar: enough said.


      The Katana: Perfect for slicing through the competision, and zombie flesh.

      The Wakazashi: The "Mini Me" of the Katana. Fast, light, and great for decapatations!

      Machette: Small, sharp, and fast. enough said

      Pick Axe: Let's go mining! Great for skull penitration.

      Axe: a favorite of the lumber jack, you too will be choppin' down shit!

      Chainsaw: how else can i put it? (not recomended. makes too much noise)


      (anything you can pick up)

      1 reply

    • infected types

      in Forums > infected types | Follow this topic


      The Boomer is a Special Infected that vomits a special bile at Survivors, which temporarily blinds them and draws Common Infected to them. At a distance the Boomer isn't much of a threat; his large size and low health make him an easy target against any weapon at mid or long range. However, if within range he can vomit on Survivors, attracting the Horde. When he dies, he explodes, covering any Survivors who are close enough with bile, blinding them and causing them to stumble backwards. The Boomer is notorious on the Expert difficulty for being able to snipe Survivors. Boomers can be anticipated because of the near-constant gurgling they make.

      The Hunter is a Special Infected that is not as mutated on the outside. The Hunter is extremely fast and agile, capable of quickly scaling walls. Additionally, he can pounce and pin down Survivors, clawing at their abdomen until either the victim is dead or the Hunter has been knocked off or killed by another Survivor. They are not the most physically robust Infected, having relatively low health, and thus it doesn't take very much to kill them. When the Hunter crouches down in preparation to pounce, it growls, giving it away to any nearby Survivors. However, whilst standing, it makes no noise.

      The Spitter possesses the ability to spit a green ball of acid from long distances, which, upon hitting the ground, will expand into a large puddle and damage any Survivors who make contact with it. After spitting, however, the Spitter is temporarily paralyzed for a second, giving the Survivors a chance to kill her. The longer the Survivor stands in it, the more damage the Survivor takes from the goo.

      Smokers emit smoke when killed to impair Survivors' vision. A Smoker also will frequently cough, letting the Survivors know when he is in the area. The Smoker can drag players that he has captured with his tongue towards himself, though he remains stationary and cannot move. The Smoker is also momentarily paralyzed for a few seconds after having his tongue removed from his captive by another Survivor.

      The Tank has incredible strength and resistance―his punch can send Survivors flying, rendering them temporarily defenseless, and in Expert mode, instantly incapacitate them. The blow can send Survivors off high hazards to their deaths. He is also capable of throwing chunks of concrete that he rips out of the ground to momentarily stun Survivors and dealing the same damage as a punch from a Tank. It can also punch large objects in the direction of Survivors with enough force to incapacitate them instantly. Nevertheless, the Tank will die within 30 to 45 seconds if set on fire

      The Charger's main attack is charging forward and plowing into the Survivors. On a successful charge, he will grab and carry a single Survivor while knocking down the others. Once the Charger has hit a wall or other surface, or after he has run a certain distance, he will begin slamming his captive into the ground until an ally frees them. If he misses and hits a wall, he will stumble, leaving him open to attack. The Charger can be detected by the Survivors by the warped growling noise he makes. He will announce his charge with a loud bellow. The Charger appears to have a rocky or calloused surface on his larger right arm, which may be what he uses to inflict most of his force when charging, while his other arm appears to have no bones or muscle. Because of his hulking size, the Charger cannot be shoved off with melee, and must be killed in order to release his victim. If a Survivor has explosive rounds, they will dislodge the Charger from the Survivor and stumble him.

      The Jockey is a small Infected that attacks Survivors by clinging to them from behind and literally riding the Survivor while attacking them. He can shift his weight around and cause the Survivor to stumble in his desired direction, giving this Special Infected a type of control over the Survivor. Survivors who are being ridden by the Jockey can attempt to "resist" the Jockey, which will allow other players a chance to catch up and knock the Jockey off. Jockeys can ride Survivors into dangerous situations, such as into natural hazards, Witches, or other Infected; a Jockey can also pull a Survivor off of a ledge, causing them to become incapacitated, or riding them to their death if they are not resisting. The Jockey seems to have a spinal disease, similar to kyphosis, giving him a hunched appearance. He also has a maniacal laugh and is constantly twitching, giving him a sort of hyperactive nature.

      The Witch is passive unless provoked by flashlights, gunfire, or Survivors in close proximity. She is the second "Boss Infected." Pistol fire does not provoke her easily, but it will do damage. She is very powerful, capable of incapacitating/killing Survivors with one hit. The Witch is very rarely found in small rooms and normally stays off the main route, but has been found in front of safe rooms (or even inside the safe room), doorways, and in the middle of streets. Once a Witch has killed a Survivor, she will retreat out the area and completely disappear. However, in some strange cases, the Witch has been known to kill the closest Survivor to her. This does not usually happen, and when it does, the Witch runs off as normal after killing the Survivor.

      The Wandering Witch is seen only in the daylight hours, aimlessly wandering around and sobbing loudly with its head in its hands. It's constant movement makes The Wandering Witch harder to avoid, but it is also far more introverted and reacts only to direct attacks or physical contact. One can even damage it slightly without startling it. Unlike the sitting Witches, she does not seem to be alerted more readily by flashlights .She has on occasions been observed to peacefully follow the Survivors without any provocation

      1 reply

    • character sheet

      in Forums > character sheet | Follow this topic





      Type: (human, zombie, half)

      Species: (infected/half)

      powers: (infected/half)

      Weapon specialization: (snipers, melee, pistals, automatic, shotguns) humans and half only




      118 replies

    • infestation

      in Forums > infestation | Follow this topic


      now the the remaining agents are safe, and the clarke destroyed along with the necromorphs inside. the survivors are now currently on a small gunship on their way to any near by friendly vessel. be for the clarke was destroyed, some of the agents had gotten back from a rescue mission on the planet below and have recovered 4/5 scientists. let's just hope nothing else goes wrong.

      "bored. bored. bored!" phil said as he sat in the cargo hold smoking. "man this sucks. clarke destroyed, necromorphs killed off most of the crew. and i'm still single. shit man, shit..." he said to himself trying to stay sane

      490 replies

    • Chapter 3: Dark Mage Tower. Labrinth

      in Forums > Chapter 3: Dark Mage Tower. Labrinth | Follow this topic


      "i'm still laying here. Why isn't anyone helping me?"

      280 replies

    • Emerald Cove: Trapped

      in Forums > Emerald Cove: Trapped | Follow this topic


      the unknown alien race, has attacked our base on the planet emeald cove. the remaining survivors, mainly consisting of marines, ODST, Grunts, elites, jackels, and palidans. they are now currently holed up in a decomissioned mine, and have baracaded themselves deep within it. now the alien race has broken through the once collapsed mine enterance.


      72 replies

    • Character creation

      in Forums > Character creation | Follow this topic





      Ethnicity: (black, white, asian, ect.)

      Discription: (what he/she looks like)

      Equipment: (the stuff you carry around)



      Other: (anything else you wanna add)

      5 replies

    • Our last hope.

      in Forums > Our last hope. | Follow this topic


      Commander Shepard is dead, along with most of the normandy's crew. All that remains of them is pregnate Tali, Grunt, Garrus, Joker, and Legion. They now reside on the Citadel, waiting for the Normandy to be repaired. Tali, now waiting for her child to be born, is still at the risk of exposure. Because of her weak immune system, she may fall ill, or maybe die.
      Two days later, she gives birth to a son. The first human quarian half breed, a supposed impossibility. Thanks to tbe help of Dr. Mordan Solus, he was able to successfully splice the genes 9 months ago.
      17 years later, Tali's son, Amoroth Shepard'Zorah Vas Normandy, has decided to take up his fathers role of commander and specter (unefficially) of the Normandy, to continue his unfinished business.

      91 replies

    • Script #1

      in Forums > Script #1 | Follow this topic


      delta team
      not too friendly
                                              *first scene: jimmy and lizard chatting on the beach of Last Resort, while on "guard duty"*
      Jimmy: "why the hell are we out here?"
      Lizard: " guard duty, new guy."
      Jimmy: "well no shit, but what the hell are we guarding? i mean dude,  what the hell are we supposed to guard against, fucking fish?!
      Lizard: "fich? more of crabs man."
      Jimmy: "Oh yeah, Crabs rabs have definently been gettin pretty violent lately"
      Lizard: "well how the hell am i suppose to know?! i'm just followin orders!"
      Jimmy: "man if you ask me, this is just a waste of my god damn time"
      *at the base: ericson and simpson are spying on lizard and jimmy*
      Simpson: "you think those two idiots will figure out that the orders are fake?"
      Ericson: "don't know. wanna screw with them now?"
      Simpson: " and how are we suppose to do that?"
      Ericson: "simple, like this." (picks up sniper rifle and opens fire on Lizard & Jimmy missing them intentionally)
      Lizard: "holy shit! we're under attack!"
      Jimmy: "no shit sherlock." (both crouched be hind rubble)
      Simpson: "hey dont hog all the fun." (trows frag then opens fire with assult rifle)
      Jimmy: " John, come in John! We're pinned down here!" (lizard screaming like a little girl in the background)
      John: "this is John, what's goin on down there?" (bored tone)
      Jimmy: "i just said , we're pined down! Save us!" (lizard still screaming)
      John: " (sighs) alright i'll be there in a minute. oh yeah, tell lizard to stop screaming like a little bitch, it's fucking embarrasing. (lizard screaming like a little bitch in the back ground)
      simpson: "dude this is awesome yet toally screwed up. I LOVE IT!"
      Ericson: "yeah i... oh shit"
      Simpson: "what is it?"
      Ericson: "Johns's coming."
      Simpson: "WHAT!"
      Ericson: "FUCKING JOHN IS COMING!"
      Simpson: " HIDE!"
      John: "too late you two are screwed now."
      Jimmy: " hey they stopped fireing...." *in the backround*
      Ericson: " no! thats not suppost to bend that way! (screams like a lil girl)
      Lizard: Must be john at work. hehehe
      Simpson: " not the face! Not the face!"
      Later at the base
      Ericson: "God damn that hurts."
      Doc: "well stop moving silly."
      Simpson: "Well this sucks, we're fucked up and we have a flamer as a medic. Can this day get any better?
      Doc: " Hey, don't make me examine him... thoroughly. teehee."
      Ericson: "Doc, touch me, and i'll ripe off your head and shit down your fucking neck!"
      *Craymer walks in*
      Craymer: "Alright dirt bags, listen up; today were getting a new man."
      Ericson: "and he is sir?"
      Craymer: "i don't know his name, but he should be here any day now."
      *Lizard and jimmy walk in*
      Jimmy: "sir! guess what we did!"
      Craymer: "uh, you did somthing smart for once?"
      Jimmy: " No! well yes... but we killed an enemy spy!"
      Lizard: " yeah, he was wareing black and red armor, and when he saw us, he fired!"
      Craymer: " mkay,so wheres the body?"
      Lizard: " Jimmy took care of that."
      Jimmy: " Thats right! I BURNT IT!"
      Craymer: "Hmm, well I'm gonna have to report this to command." *gets on the radio* " command this is Delta Platoon, Come in."
      Command: "this is command, what's up Craymer?"
      Craymer: "I'm just reporting an attack on our base. Oh and where is the new recruit is?"
      Command: " umm, Craymer... that was the new recruit."
      Craymer: " oh, well.. thanks. Craymer out." *looks at jimmy amd lizard* " you idiots killed our new recruit!"
      Lizard & jimmy: "oh sh-"

      1 reply

  • Comments (101)

  • Questions

    No questions have been answered yet