gundam114

Not Specified
from Earth.

  • Activity

  • Comments (132)

    • QuackJAG

      8 years ago

      Sorry! I've just been so busy as of late with family.

      But yeah, I saw your messages on Skype and it is awesome! I shall converse on this more with you later, I promise!

    • QuackJAG

      8 years ago

      Very cool! I'm on now, so I can accept it whenever you send it!

      Also, speaking of CGI stuff, I would very much like to speak to you about an offer...

    • QuackJAG

      8 years ago

      I've been doing well, just been really busy as of late. How have you been, man?

      Did I ever give you my new Skype? Not sure if you have my old account. The new one is joshawesomeepic. XD

    • bunig

      8 years ago

      I don't have internet in my house (yet), but you know damn well i've been gettin my game on!
      Just finished Reach last night. =)

      3D work will have to wait for a while because i wasn't able to get much money before i came here and the money i do have, has to be used on a car.

    • jtdoepke

      9 years ago

      I'm here. Just got internet back. I've been working on Sequence 2.

    • bunig

      9 years ago

      You can get me on Skype, my username on there is CyberFire32.
      I'll stay signed in, but i'm about to go to bed, so just try to catch me whenever you can.

    • bunig

      9 years ago

      I need a character animator... would you be able to oblige? Plz?


      The internet in my house is down, but i should have it back up tomorrow.
      So tell me what you need animated and ill let you know if i can do it (hopefully) sometime tomorrow afternoon.

    • fritzmonkey

      9 years ago

      You can't change a model that is using geometry shader tessellation and displacement. The high polygon mesh has been baked to a displacement map, and adjusting the low polygon mesh would require that the UVs be redone, and then the displacement map would be wrong. It is great for games, but that is about it.

    • fritzmonkey

      9 years ago

      Yeah, parallax mapping is pretty cool, but already becoming outdated. It is like a normal map on 'roids. It requires a normal map, and a depth map (the depth map is normally stored in the normal map's alpha). When the object is being rendered the shader uses the depth map, the normal map, the camera location, and some information about the surface being rendered to create a much more realistic effect than a normal map by itself. You can also see parallax mapping the stairs in Mass Effect. Each staircase is 1 face that has been parallax mapped.

      Like I said, parallax mapping is already becoming outdated. Geometry shader tessellation and displacements maps will soon replace parallax and normal mapping. Nvidia has a really technical presentation about it here. Basically, the geometry shader tessellates the low-poly model and then applies a displacement map to it. With this method, you are only really rendering the number of polygons in the low-poly model, but you can nearly replicate the high-poly model and light the simulated high-poly model.

    • gundam114

      9 years ago

      Good point :p, I never played Anders so I forgot about that.

      And yeah, do you have email/skype? that way we can shares stuff?

    • Shrew

      9 years ago

      It was in Halo Wars, man. Only if you played as Professor Anders, but still. It was the super upgrade of the Hornet.

      At any rate, that screens actually from a while back. Looks a bit better now, remind me to show you some time.

    • Stoite

      10 years ago

      Gunny?

      you working with Forecast? And any type of voice for the lines?

    • Laird

      10 years ago

      Merry Christmas.

    • theironpaw

      10 years ago

      hello fellow 3d artist hows ur Machinima going ?

    • Shrew

      10 years ago

      So I heard you were looking for some models...

      Here's the website, though I think it's missing a couple of files. I'm updating it right now, so by the end of the night it should be more complete.

      Have fun.

    • Alex_vanPutten

      10 years ago

      If you're talking about the MC model, ask Shrew. he's got all the files set up on some website, though I can't remember where.

    • stupidsmart

      10 years ago

      hey dude, what's going on?

    • Echofish

      10 years ago

      Yes, sure. Let me just work on a sample. I'll get back to you when I finish

    • WarFighter

      10 years ago

      aww....

    • WarFighter

      10 years ago

      fha...
      ...er

      That.

      Post edited 8/13/08 2:26PM

    • Elnea FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      10 years ago

      Yes. Send a script.

      Elnea@mac.com

    • bloodlusterb

      10 years ago

      rf

    • Laird

      11 years ago

      Yes.

    • stupidsmart

      11 years ago

      hey dude. remember when i extracted the bitmap? they wont work. like, i see them when i skin it but when i render it it wont show up.

    • Stoite

      11 years ago

      Kay.
      Whats yours.

    • Stoite

      11 years ago

      iamjacksinbox@live.ca
      hellphoenix89@hotmail.com

      They are in the spoiler tags.

      I'm online right now.

    • Stoite

      11 years ago

      Im making my machinima. and am looking around for people to help. It's similar in stylings to the prophecy. but different.

    • Stoite

      11 years ago

      you currently working on anything.

    • stupidsmart

      11 years ago

      you DO realize that thing is like, 2 days old, right?

      oh well...i know what to do...

    • stupidsmart

      11 years ago

      ice cream cake. full of truth.

    • stupidsmart

      11 years ago

      im sorry. maybe i should make you a pie then, eh?

    • stupidsmart

      11 years ago

      because you like it enough to do so.

    • stupidsmart

      11 years ago

      if this works with my model i will give you 100000000000 internets.

    • stupidsmart

      11 years ago

      ....i knew completely forgot about that.


      Post edited 6/02/08 3:53PM

    • stupidsmart

      11 years ago

      gah.

      know where i can find one then?

    • QuackJAG

      11 years ago

      I haz your skypes lawl.

    • stupidsmart

      11 years ago

      well dude, thanks for all your help. i have every model i need except for one, and i'm learning how to make starfields. but can i just bug you for one more thing?

      i can't find a bitmap for a halcyon, nor can i extract/make one.

      i would if i could.

      do you think you can send me a copy of yours?

    • Shadow471

      11 years ago

      cool, im not at home right now but when I get home ill confirm ya smiley0.gif So hows life huh?

    • Shadow471

      11 years ago

      sure do... windwaker471@hotmail.com smiley0.gif

    • Shadow471

      11 years ago

      Hey would u mind if i add you and get tips for machinimating from u?

    • Shadow471

      11 years ago

      Hey gundam thx for the advice, very professional... ya and the whole KZ at the moment is just to get peoples attention... again... thx smiley0.gif

    • WarFighter

      11 years ago

      I played it when I was 5.
      A year after I played MGS.

    • WarFighter

      11 years ago

      Nice pic on you GT, by the way.

    • WarFighter

      11 years ago

      yes to your question.

    • stupidsmart

      11 years ago

      lawl.

    • stupidsmart

      11 years ago

      i work at around 30 FPS.

      thanks, i never checked my frame rate : P

      i guess i should have

    • stupidsmart

      11 years ago

      one last question.

      i can never get this right:

      for a simple fly by sequence, such as this one you did, how many frames would that be, roughly?

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