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8 years ago
9 years ago
The current codename for the project I'm working on. FYI, its a third party project, I just had to leave some lone-wolf stuff behind.
the who's been luke mckayed group
Project Gotham Racing 3
Grand Theft Auto IV
Gears of War 2
Call of Duty: Modern Warfare 2
8 years ago
Sorry! I've just been so busy as of late with family.But yeah, I saw your messages on Skype and it is awesome! I shall converse on this more with you later, I promise!
Very cool! I'm on now, so I can accept it whenever you send it!Also, speaking of CGI stuff, I would very much like to speak to you about an offer...
I've been doing well, just been really busy as of late. How have you been, man?Did I ever give you my new Skype? Not sure if you have my old account. The new one is joshawesomeepic. XD
I don't have internet in my house (yet), but you know damn well i've been gettin my game on!Just finished Reach last night. =)3D work will have to wait for a while because i wasn't able to get much money before i came here and the money i do have, has to be used on a car.
9 years ago
I'm here. Just got internet back. I've been working on Sequence 2.
You can get me on Skype, my username on there is CyberFire32.I'll stay signed in, but i'm about to go to bed, so just try to catch me whenever you can.
I need a character animator... would you be able to oblige? Plz?
The internet in my house is down, but i should have it back up tomorrow.So tell me what you need animated and ill let you know if i can do it (hopefully) sometime tomorrow afternoon.
You can't change a model that is using geometry shader tessellation and displacement. The high polygon mesh has been baked to a displacement map, and adjusting the low polygon mesh would require that the UVs be redone, and then the displacement map would be wrong. It is great for games, but that is about it.
Yeah, parallax mapping is pretty cool, but already becoming outdated. It is like a normal map on 'roids. It requires a normal map, and a depth map (the depth map is normally stored in the normal map's alpha). When the object is being rendered the shader uses the depth map, the normal map, the camera location, and some information about the surface being rendered to create a much more realistic effect than a normal map by itself. You can also see parallax mapping the stairs in Mass Effect. Each staircase is 1 face that has been parallax mapped.Like I said, parallax mapping is already becoming outdated. Geometry shader tessellation and displacements maps will soon replace parallax and normal mapping. Nvidia has a really technical presentation about it here. Basically, the geometry shader tessellates the low-poly model and then applies a displacement map to it. With this method, you are only really rendering the number of polygons in the low-poly model, but you can nearly replicate the high-poly model and light the simulated high-poly model.
Good point :p, I never played Anders so I forgot about that. And yeah, do you have email/skype? that way we can shares stuff?
It was in Halo Wars, man. Only if you played as Professor Anders, but still. It was the super upgrade of the Hornet.At any rate, that screens actually from a while back. Looks a bit better now, remind me to show you some time.
10 years ago
Gunny?you working with Forecast? And any type of voice for the lines?
hello fellow 3d artist hows ur Machinima going ?
So I heard you were looking for some models...Here's the website, though I think it's missing a couple of files. I'm updating it right now, so by the end of the night it should be more complete.Have fun.
If you're talking about the MC model, ask Shrew. he's got all the files set up on some website, though I can't remember where.
hey dude, what's going on?
You should join our Group.
Yes, sure. Let me just work on a sample. I'll get back to you when I finish
fha......erThat.Post edited 8/13/08 2:26PM
FIRST Member Star(s)
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Yes. Send a script.Elnea@mac.com
11 years ago
hey dude. remember when i extracted the bitmap? they wont work. like, i see them when i skin it but when i render it it wont show up.
firstname.lastname@example.org@hotmail.com They are in the spoiler tags.I'm online right now.
Im making my machinima. and am looking around for people to help. It's similar in stylings to the prophecy. but different.
you currently working on anything.
you DO realize that thing is like, 2 days old, right?oh well...i know what to do...
ice cream cake. full of truth.
im sorry. maybe i should make you a pie then, eh?
because you like it enough to do so.
if this works with my model i will give you 100000000000 internets.
....i knew completely forgot about that.Post edited 6/02/08 3:53PM
gah.know where i can find one then?
I haz your skypes lawl.
well dude, thanks for all your help. i have every model i need except for one, and i'm learning how to make starfields. but can i just bug you for one more thing?i can't find a bitmap for a halcyon, nor can i extract/make one.i would if i could.do you think you can send me a copy of yours?
cool, im not at home right now but when I get home ill confirm ya So hows life huh?
sure do... email@example.com
Hey would u mind if i add you and get tips for machinimating from u?
Hey gundam thx for the advice, very professional... ya and the whole KZ at the moment is just to get peoples attention... again... thx
I played it when I was 5.A year after I played MGS.
Nice pic on you GT, by the way.
yes to your question.
i work at around 30 FPS. thanks, i never checked my frame rate : Pi guess i should have
one last question.i can never get this right:for a simple fly by sequence, such as this one you did, how many frames would that be, roughly?