Seriously start doing stuff here more.
12 years agoipwnthenewbs
Nine hours into Twilight Princess, it just keeps getting better. I just finished the much-hyped horse back sword fight thing. It was pretty cool, but it wasn't too hard and I beat it in about 5 minutes. Hopefully it's just a teaser for an even better battle to come.
I'm getting alittle more disappointed with Rayman each time I play it. It seriously plays like this every time:
First Task: A running game where you just shake the controllers.
Second Task: Some sort of pointing game. Like drawing etc.
Third Task: DDR
Fourth: Shooting game
Final task when going through the gate: A race
I think the tasks get better as you go, cause there's a lot of tasks I've heard about or seen that I haven't played yet. Every once and a while one of those tasks change, but it's usually nothing to write home about.
Wii Sports continues to be fun. My physical fitness age is 28 :D
I played Bowling with my mom and dad and it was alot of fun. My dad is anything but a gamer, but he got the controls right away and was really good at it. I only beat him by one point on the first game and we tied the second.
I plan to rent some games soon, if moviegallery has any, so I'll write about those, too.
12 years agoipwnthenewbs
Just had a good two hours with Wii Sports and Rayman. After I write this I'll go back to Twilight Princess.
I know probably no one cares about these journals, except for seemingly two people, but I'm writing them for posteritys sake.
First up, Wii Sports. I think Bowling is probably the strongest of the bunch, but Tennis is the most fun. Baseball is pretty boring, Golf was okay and boxing is interesting, but a major letdown.
Bowling: This feels alot like real bowling, actually, which is why it's so great. The Wiimote reads the strength of your swing perfectly, and gets the spin down really well too. The pin physics are great, and two player is alot of fun. The only reason it doesn't top Tennis in fun is it's alittle more laid back.
Tennis: This is slightly weaker then bowling. but alittle more fun. The remote reads the side you're swinging on, but not the strength. The side matters, because if you swing to your right while the balls on your left, you'll miss. That sounds obvious, but since the title was supposed to be more of a demo for the Wii, I didn't expect that to be the case.
While it reads what side you're swinging, power and direction are not read. You always hit the ball the same strength, and direction is determined by timing. Hit the ball too soon and it goes left. Hit the ball too late it goes right. Hit it just right, it goes straight.
This can get alittle frustrating because sometimes you want to hit it a certain direction, but because of where the ball is, you can't. Or you just simply didn't time it right.
The NPC's get harder as your skill goes up, but it usually seems like you win by luck, because of the timing thing.
Two player was a mixed bag. Being on the same team will take some getting used to, because in single player you control both players on your team. (When you swing in single player, both characters swing at the same time, so you can use either of them depending on where the ball is.)
Me and my friend kept missing the ball cause we forgot we only controlled one chatacter. We didn't do two player much though, so I can't comment on how it is once you get over that hurdle.
Being on seperate teams was confusing too, because of the split screen. The ball was harder to see when it's split up.
Baseball was just boring, and it's almost impossible to hit the ball how you want to. Throwing didn't even feel like throwing, either. No power is read by the wiimote, you just move it and suddenly you throw the ball. Also, the different throws were really cheap. If you hold A+B, the ball always falls down right when it's about to get to the bat, so unless the NPC or your friend knows you're throwing this, they always miss.
Golf was also mixed. It's hard to judge your power, and we constantly undershot or overshot out mark. It's another laid back game, so it got old after awhile.
Boxing...oh boxing. Where do I begin. Well, I think with boxing the Wiimote reads your movements, then inverts and, shakes it around and picks a random spot to hit, because nothing ever matches up. As an example, in training there is a mode where you have to hit a trainers gloves. I hit the trainer himself 38 times, even though I was aiming for the gloves.
The training modes are pretty fun, especially for bowling. I really liked the one where after each bowl, more pins set up, till the point where there's 150 pins.
The other training modes were just that, training. Nothing really special, just return the tennis balls, hit the gloves, hit homeruns etc. Bowling had the most interesting and fun modes.
Then there's the super cool Daily Fitness program. It's like Brain Age on DS, except it's Body Age on Wii. You're only allowed to do it once a day, and you go through an event of each sport. You're timed on each one. Tennis has a how-many-returns-can-you-make-in-the-time-limit thing, Baseball has how-many-home-runs-in-the-time-limit, etc. At the end it tallys your score and tells you your Body Fitness age.
It's a very interesting feature that I'll be using every day.
I'm too lazy to type up Rayman now, and I want to go play Zelda, so I'll do that next.
12 years agoipwnthenewbs
5 hours into Zelda. It's still amazing. I suppose I'll go into alittle more detail, but I'm still holding off on a long entry about TP till I hit atleast the 10 hour mark.
The controls are very good. I don't want to use the word great, because you basically just shake the Wiimote to use your sword. Obviously it would have been stupid to make it just like a real sword, but it would have been nice if it recognized the direction you were swinging. Not extremly detailed, I don't want a Red Steel engine, just if you swung left it'd be nice if the animation did it too, because it'd feel more coherent. If it does do this, I haven't noticed. It doesn't seem to though.
The sword controls still do very, very extremly well, and don't hurt the game. Just would have made the whole using-your-wiimote-for-the-sword feel a tad more real.
Also, the sword spin is a million times easier with the nunchuck. I could never pull off the sword spin in the previous games very well.
(If you don't know, a quick shake of the nunchuck makes you do the sword spin. Very nice.)
Graphics are amazing. I don't see why people are going on about it being a 'cube port for, because it certainly doesn't look it. The only real problem is some anti-aliasing issues. But I'm running it on standard def, so HD must solve this. The game looks beautiful.
I don't really know the story yet. I'm about half way through the first dungeon (AT FIVE HOURS IN. WTF LONG GAME LOLZ.) and the real story is supposed to kick in after that, so I'll update this in a future entry.
Playing as the wolf was extremly awesome. Controls held up, and it was satisfying to jump on an enemy and gnaw on his face. Plus the interaction with Midna is really cool, jumping from tree branch to tree branch with her help was fun, even if I all I was doing was hitting the A button.
So now I'll take a break from TP and move on to Wii Sports and Rayman. Next update will have more in-detailed looks on those.
Hopefully I can get a usb-to-ethernet adapter tomorrow and give some thoughts on the WC as well.
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