Beyond: Two Souls is a game that I wanted to play pretty much since I heard the announcement. Beyond was a game that when I heard the announcement, I immediately got excited for it. I was a huge fan of Heavy Rain when that came out, so when I heard Quantic Dream was making a new title, anticipation abound. TANGENT ALERT!!! I didn't buy Beyond immediately because when it released because I checked reviews and from all that I read, the general consensus was that the game was "mediocre", "just okay", "half-assed decent", etc. So when it finally lowered to a price where I felt I could buy it and not care if it was bad or not, I got it for Christmas and played it. Here are my thoughts.
Beyond is a game where, if you're unfamiliar with Quantic Dream or Heavy Rain, there's literally an action for everything. That might sound boring or aggravating, but it actually makes gameplay dynamic and interesting. The game also employs extensive dialogue options that can make cutscenes and the story change drastically between playthroughs.
The game revolves around the life of Jodie Holmes, a girl somehow linked to an entity called Aidan. The game goes back and forth between life as a toddler, preteen, teenager, and adult as she learns more about Aidan and the "Infraworld". The story is very entertaining and as I said earlier, the story is very fluid so replayabilty is abundant. Gameplay, as I said, is innovative and dynamic. You can switch between Jodie and Aidan, which is extremely fun because you can have Jodie accomplish a task herself or you can play Aidan and have him possess, kill, influence, or move almost anything or anyone. Being able to switch between the two on the fly makes gameplay that much more fun. It's also visually outstanding. Quantic Dream captured the appearances of Ellen Page and Willem Dafoe perfectly, they might as well have done live-action cinematics.
There's virtually nothing for me to really complain about, but there are some extremely minor gripes that annoyed me. Movement can be clunky occasionally, but nothing gamebreaking. Same goes with quick-time events. All combat is quick-time events and you're meant to gauge Jodie's movements and move in the direction she appears to be moving. It can be annoying sometimes trying to figure out where to move and whatnot. Again, nothing gamebreaking. And in the story, they make references to "entities" and "Infraworld" and such. I don't know why they didn't just go with "ghosts" and "The Void" or something more familiar and acceptable. Just a minor gripe, maybe it's just me. Other than that, there's really no complaints.
I cannot give Beyond: Two Souls anything less than a 5/5.
Beyond: Two Souls was another great game from Quantic Dream. I enjoyed it immensely. I don't really understand why this game wasn't as well received or even really talked about as much as I had hoped, but it's a very good game. And the game's multiple endings lead into a potential sequel, so fingers crossed. But I highly recommend it. If you liked Heavy Rain, I promise you'll like Beyond: Two Souls.
Thank you for taking the time to read this review. I hope you found it enjoyable and informative.