jtdoepke

Male
from Chicago, IL

  • Activity

    • Proteus

      in Forums > Proteus | Follow this topic

      jtdoepke

      ^Title refers to a Halo project I'm helping with.

      Here's what I have so far. These technically aren't 3D (all done in After Effects smiley0.gif ), but they are CGI, so whatever:

      proteus_ep1_Earth_long2.jpg

      proteus_ep1_Earth_mid.jpg

      More to follow.

      8 replies

    • Lightwave CORE

      in Forums > Lightwave CORE | Follow this topic

      jtdoepke

      I know me and McDoogleh are the only ones here who use Lightwave, but I'll point this out regardless.

      Newtek has announced the next generation of Lightwave. They're starting again from the ground up, and, frankly, it looks awesome so far. Like they hybridized the old Lightwave with Maya.

      LightWave CORE is an object oriented framework, written in C++.

      It is powerful. LightWave CORE was written from the ground up to leverage the modern computing landscape and beyond. It works great in 32 bit, and is a monster in 64 bit. It is fully multi-threaded, multi-processor and GPU aware.

      LightWave CORE is multi-platform. LightWave CORE operates under all modern Windows flavors, from XP to 7, from 32 to 64. LightWave CORE is also a Macintosh COCOA application, and last, but certainly not least, linux.

      LightWave CORE is flexible, and extensible. Any component created via the CORE SDK can install and become available to any other portion of the application.
      LightWave CORE is built upon the concept of FULL ACCESS. CORE is developed with the same SDK that third parties will use.

      LightWave CORE leverages industry standards wherever possible. We have built the SDK and framework with C++; we have build the UI toolkit upon the industry standard Qt Toolkit from TrollTech/Nokia. We have chosen Python as the CORE language, but other languages can be added via SWIG bindings. The LightWave CORE scene file format is based upon COLLADA.

      LightWave CORE is unified. All functionality is under one roof; you want to model and animate together? Go ahead. You want to model separately as before? You can do that to.

      LightWave CORE is the best of what LightWave is known for: ease of use, fantastic rendering quality and speed, and a great modeling environment.


      Lightwave CORE
      A video presentation of the new features.
      (When ever they get their servers back up. All the attention crashed their website. :P )

      2 replies

    • Santa Claus: An Engineers Perspective

      10 years ago

      jtdoepke

      I. There are approximately two billion children (persons under 18) in the world. However, since Santa does not visit children of Muslim, Hindu, Jewish or Buddhist religions, this reduces the workload for Christmas night to 15% of the total, or 378 million (according to the Population Reference Bureau).

      At an average (census) rate of 3.5 children per house hold, that comes to 108 million homes, presuming that there is at least one good child in each.

      II. Santa has about 31 hours of Christmas to work with, thanks to the different time zones and the rotation of the earth, assuming he travels east to west (which seems logical). This works out to 967.7 visits per second. This is to say that for each Christian household with a good child, Santa has around 1/1000th of a second to park the sleigh, hop out, jump down the chimney, fill the stockings, distribute the remaining presents under the tree, eat whatever snacks have been left for him, get back up the chimney, jump into the sleigh and get on to the next house.

      Assuming that each of these 108 million stops is evenly distributed around the earth (which, of course, we know to be false, but will accept for the purposes of our calculations), we are now talking about 0.78 miles per household; a total trip of 75.5 million miles, not counting bathroom stops or breaks. This means Santa's sleigh is moving at 650 miles per second --- 3,000 times the speed of sound. For purposes of comparison, the fastest man-made vehicle, the Ulysses space probe, moves at a poky 27.4 miles per second, and a conventional reindeer can run (at best) 15 miles per hour.

      III. The payload of the sleigh adds another interesting element. Assuming that each child gets nothing more than a medium sized Lego set (two pounds), the sleigh is carrying over 500 thousand tons, not counting Santa himself. On land, a conventional reindeer can pull no more than 300 pounds. Even granting that the "flying" reindeer could pull ten times the normal amount, the job can't be done with eight or even nine of them--- Santa would need 360,000 of them. This increases the payload, not counting the weight of the sleigh, another 54,000 tons, or roughly seven times the weight of the Queen Elizabeth (the ship, not the monarch).

      IV. 600,000 tons traveling at 650 miles per second creates enormous air resistance --- this would heat up the reindeer in the same fashion as a spacecraft re-entering the earth's atmosphere. The lead pair of reindeer would absorb 14.3 quintillion joules of energy per second each. In short, they would burst into flames almost instantaneously, exposing the reindeer behind them and creating deafening sonic booms in their wake.

      The entire reindeer team would be vaporized within 4.26 thousandths of a second, or right about the time Santa reached the fifth house on his trip.

      Not that it matters, however, since Santa, as a result of accelerating from a dead stop to 650 m.p.s. in .001 seconds, would be subjected to centrifugal forces of 17,500 g's. A 250 pound Santa (which seems ludicrously slim) would be pinned to the back of the sleigh by 4,315,015 pounds of force, instantly crushing his bones and organs and reducing him to a quivering blob of pink goo.

      Therefore, if Santa did exist, he's dead now.

    • Carrier

      in Forums > Carrier | Follow this topic

      jtdoepke

      I'm working on a carrier design by Gundam114.


      carrier_concept.JPG

      carrier_1.jpg
      carrier_2.jpg
      carrier_5.jpg
      carrier_4.jpg

      30 replies

    • Master Chief Material Test

      in Forums > Master Chief Material Test | Follow this topic

      jtdoepke

      Well, I don't have a rigged Chief, but I can at least show you what I've been doing with his materials:

      spartan_test2.jpg
      spartan_test3.jpg
      spartan_test4.jpg

      Really, it's as much a test of lighting and camera settings as materials.

      9 replies

    • Since everyone posts chats...

      10 years ago

      jtdoepke
      George[5:51pm]:
      hey

      Jaye[5:51pm]:
      Hi.

      George[5:51pm]:
      sup?

      Jaye[5:51pm]:
      Nothing.

      George[5:52pm]:
      cool
      what's new?

      Jaye[5:52pm]:

      Still nothing.

      George[5:52pm]:
      cool
      what's down?

      Jaye[5:52pm]:
      You. In hell.

      George[5:52pm]:
      fun

      George[5:54pm]:
      I'm taking you with me
    • On the Subject of Slipspace

      10 years ago

      jtdoepke

      Opening a rupture into slipspace is like stretching open a hole in elastic. One you've traveled through the hole, you shutdown the slipspace drive and the rupture closes behind you. At New Mombasa, however, the Prophet of Regret disable the safeties on his engines, and allowed the rupture to snap closed instead of genitally easing it shut.

      This much was explained by Joesph Staten (in not so many words) on Bungie.net. He did not explain exactly how that caused a giant explosion, however. In my mind, though, it would go something like this:

      Imagine the classic example of gravity and the fabric of space-time: a sheet with a ball laying on it. The ball causes a depression which other balls roll towards, and that's how gravity works. Now imagine that the sheet (space-time) is the elastic material that must be stretched to open a slipspace rupture. If you allow your stretched-hole to snap closed, what happens to the sheet? You get tremors and shockwaves! And since these waves occur in the fabric of space-time, the result is no different then a massive pulse of gravity!

      Whether it's a pulse of gravity or a pulse of anti-gravity probably depends on whether you are entering or exiting slipspace. Since Regret's carrier was entering slipspace, it would be bending space-time in the same direction as gravity, and would, there for, snap back in the opposite direction, anti-gravity. All objects in the vicinity of the slipspace rupture were immediately pushed away from the epicenter of the event, exactly like an explosion. There wouldn't be nearly as much light as there was in Halo 2, but that's just Bungie being cinematic, similar to how most real explosions don't have nearly as much flame as they do in movies.

      This theory would also explain a scene in The Fall of Reach, where Cortana wonders if a near-by cruiser had just been shoved out of the way by their slipspace jump. As the captured Ascendant Justice pushed it's way back into real space, the rupture would be pushing against gravity, so anything that's gets nears the edge of the rupture would be pushed away from it.

    • Also Sprach Zarathustra

      10 years ago

      jtdoepke

      I'm working with Dispatch Films on a horror machinima.

      zarathustra1.jpg
      zarathustra2.jpg
      zarathustra3.jpg
      zarathustra4.jpg
      zarathustra5.jpg
      zarathustra6.jpg
      zarathustra7.jpg
      File does not exist.
      zarathustra9.jpg
      zarathustra10.jpg
      zarathustra_dropship2.jpg

  • Comments (71)

    • gundam114

      8 years ago

      Mr Doepke, I haven't heard from you in forever ago, how are ya doin?

    • gundam114

      8 years ago

      I'm 3/4 of the way exploding at Bungie. They're making things so hard to decide XD

    • gundam114

      9 years ago

      Hey buddy, I've sent an email your way, hope ya read it soon.

    • gundam114

      9 years ago

      Hey, hope everything went well =D

    • gundam114

      9 years ago

      Hey,

      I've reflected over what you said about the flashbacks... turns out you were right, I think just having a training session ain't that good for character development/depth, I've already written out one flashback sequence which ya can have a look at =)

    • gundam114

      9 years ago

      Yay! Let me know when you're on skype, you should meet the team! Its glorious and awesometacular!

    • gundam114

      9 years ago

      Come on man! I've started writing out Part 1! But I want you involved in the project!

    • gundam114

      9 years ago

      Jaye! Talk to me! Its really important!

    • gundam114

      9 years ago

      You cannot hide forever Jaye... I see you've been online! Just a message man! Anything!

    • gundam114

      9 years ago

      lol, haaay, send me an email! Let me know if you're alive XD

    • gundam114

      9 years ago

      Hope to see ya online in Reach tomorrow =)

    • KAGirl1606

      9 years ago

      Hi love ^_^ smiley0.gifsmiley12.gifsmiley12.gifsmiley12.gifsmiley8.gif

    • runelady

      9 years ago

      Happy Guy Fawkes Day.

    • gundam114

      10 years ago

      Dude! call me on skype ASAP! Its really important!

    • fritzmonkey

      10 years ago

      I didn't realize that. I do know that Baldwin marines will say "Meet Vera!" (or something like that) if you have IWHBYD turned on.

    • fritzmonkey

      10 years ago

      I know that the other two are in the game, but they don't have characters named after characters they played in other things.

    • gundam114

      10 years ago

      y halo thar!

    • gundam114

      10 years ago

      Long time no see!

      I assume that work has been dropped on your like a Shiva. Anyway, hope your doing well! I've got plenty of stuff to show when your back on :P

    • gundam114

      10 years ago

      Your a Zombie Doepke.

      Zombies don't need sleep XD

    • gundam114

      10 years ago

      Hey dude, I've got the biggest problem ever.

      Error!

      I'm using one assault carrier, 2 of my frigates, 2 of your frigates and the Halcyon in that scene, and it keeps blocking every frame I try to adjust.

      Please advise man, I really need help on this one, and I don't want to play around with the computer.

      Thanks

    • gundam114

      10 years ago

      Hey, the scene you sent me won't open XD

      I still have 9. I haven't bothered to get up to 9.3 :P

      Thanks, if you get back to me.

    • RedHulk288

      11 years ago

      Ay! Whazzup! Whazzup, man?!

    • 2Down

      11 years ago

      Go here please! I'm begging you!
      I need to beat my friend!!

    • 2Down

      11 years ago

      Click Here to see something funny TRUST ME!!

    • gundam114

      11 years ago

      DId I tell you how much I-

      <3 you?

    • gundam114

      11 years ago

      Never mind XD

      I'm just an idiot

    • gundam114

      11 years ago

      Hey mate, having a few problems with my particle system.

      You busy right now?

    • gundam114

      11 years ago

      Captain!

      Report!

      P.S

      Hows it going?

    • QuackJAG

      11 years ago

      yeah. *works on Silvermoon bible.*

    • QuackJAG

      11 years ago

      His first name has always been Sam, we are trying to find a last name remember? lol

    • gundam114

      11 years ago

      aight,

      btw, nice job on the welding. The overall surface looks alot nicer :D

    • gundam114

      11 years ago

      Wow! Nice job on the Marathon Render!

      You built it up? or what?

    • gundam114

      11 years ago

      Thank you! I did try out some new rendering techniques.

      P.S

      I'll give you a special preview of it when its nearly ready ;)...

    • KAGirl1606

      11 years ago

      HEY JAY!!!

    • Ajemsuhgao

      11 years ago

      FAIL.

    • gundam114

      11 years ago

      Thank you VERY much :D

    • HARDKOREco

      11 years ago

      a new site its cool i have no time to explain i made it for all of you.

      gamerzone.ning.com

      even if you dont play games more stuff will be happening: music/stories/ news/ videos and more

    • Shrew

      11 years ago

      There's also a free version of Maya Unlimited... depending on who you ask and how you ask for it...

    • tommyfly

      11 years ago

      GUYS! Red vs Blue 2 IS COMING!! L@@K! THE PERSON BEING INTERVIEWED IN THIS VIDEO IS THE PRSON WHO PLAYS TEX!!!..www.youtube.com/watch?v=Z6HYDqgvMAY

    • QuackJAG

      11 years ago

      Hows our global domination plan going?

    • gundam114

      11 years ago

      How come you didnt extract the original PoA from Halo PC?

      Btw, do you have MSN or AIM :P...

    • QuackJAG

      11 years ago

      NINJA PANDA!

    • avp_bluearmy

      11 years ago

      Hey man, i havent talked to u in a while. I added u in youtube. I love the slip space animation you got. Is there a way for you to upload in your youtube the nuke one? I LOVE THAT ONE!

      peace.

    • QuackJAG

      11 years ago

      Where are you mr!

    • gundam114

      11 years ago

      You see the vid?

    • QuackJAG

      11 years ago

      Yeah lol, I think I got you on fire like four times at least, id be firing up some flood then I see a blazing Master Chief run by with the words "Ouch fire! On fire!" being screamed out lol.

    • fritzmonkey

      11 years ago

      Yeah, I'm planning on doing that with this set.

    • Shrew

      11 years ago

      Nope, tried flipping both the red and the green, even swapped them, nothing.

      Mike's best guess was something about "two models in the same mesh", but I have no idea how to check for that.

    • fritzmonkey

      12 years ago

      I think fumeFX is more then capable of producing similar results. I've seen some of the stuff it can do, and it is amazing. (Now the question is, am I going to be able to get good enough with it to be able to make it produce said results.)

    • fritzmonkey

      12 years ago

      I don't think so, but pretty much all modeling programs can import/export obj files.

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