Here's some funny for the occasional passerby.
The Gmod Idiot Box
9 years agoogel520
Taking a break from my neverending mercenary workings in the Clone Wars of Team Fortress 2, I gave the Xbox Section 8 demo a whirl.
For those of you that haven't downloaded the demo, it's another addition to the expanding library of first person shooters featuring space soldiers encased in a metric ton of biomechanical augmentative armor coated in a "damage resistant" energy shield.
Most of the game's basic elements seem like very familiar concepts that have been done by a vast number of games before it.
You have your 32 player Windows PC / Xbox servers, in game equipment purchasing, and "money for doing things right" system from Shadowrun. The battle class loadout and customization from Call of Duty 4. The ability to augment your armors stats in enough ways to make it seem like you're setting the stats for an RPG character. The extenisvely singleminded AI bots of Perfect Dark Zero. Basic damage system of the Halo games (have some shield up or you'll be torn to scrap). And automated sentry turret defenses that you'll want to keep in working conition like any decent Engineer of Team Fortress 2.
Mulitplayer games seem to be based on a "war replication" setup. Meaning you have multiple objectives to complete as they are assigned to you based on some designation I have yet to figure out.
So, you jump in a match, select a class loadout and decide where you want to spawn. Pressing "A" twice your charater is jettisoned though the stratosphere at nearly supersonic speeds. You have the ability to steer yourself as you fall, but only after you hit the brakes to prevent yourself from dying. Once you hit the ground, all the good shooty action begins.
The underlying background objective seems to be territory control. On the Demo's one and ONLY map. There are essentially three major areas of occupation, two of which have acessable control points. The benefit of having a base under your control is for aliance domination over the base's automated defenses and Anti-Air turrets to keep the enemy team from dropping into your base directly. And don't think you can outsmart those things, they will have you hit the ground as pixelated shrapnel.
At some point amongst killing each other and trying to gain total dominince over the two bases leaving the enemy a measly communications array reciever with no defenses, you're given an objective. Capture the enemy intellegence, escort a VIP General to some location, escort a convoy to some location, or just staight up cause some hell. And if the object is not for you, it's for you to stop it.
Now lets say you're about as far away from that briefcase as you could possibly be. It's a big map, so what to do? Well you can sprint, and not just regular sprinting either. Once you start a standart sprint, about five seconds later, your suit's afterburners ignite and you're running at speeds of forty-something miles per hour. However, this sacrifices mobility in terms of steering and disengaging to fight enemies (which you WILL run into no matter what). Like with a lot of FPSes I've played, there will only be a small number of players actually concerned with the objective at hand, while the others will worry about killing the enemy team players and only that. And sprinting full speed into a wandering trio of enemies? Good way to be sent back to the loadout screen.
Okay, weapons and equipment. Since this is the future, your guns will be utilizing energy bullets but will otherwise hold familiar names of "Assault Rifle", "Machine Gun", "Missile Launcher", etc. The damage output depends on the weapon, and pretty much anything but the machine gun will require a bit of accuacy to make things die /blow up before they can do the same to you. As for equipment you have thigns like Knives, Grenades, signal blockers and a repair tool. So far, I have only been able to use the grenades and the repair tool to any bit of sucess. Grenades function as contact explosives, meaning they blow up as soon as they hit something harder than a butterfly, while the repair tool is the most versatile thing in the game. You can use it to fix vehicles, turrets, supply stations, and even your teammate's armor and general health.
After a certain point, you may decide to buy something from the shop. If you get lots of kills and assist with objective completion, money will be plentiful to you. Things like mechanical exoskeletons, sentry turrets, and supply stations can be purchased and deployed in game to turn things in your favor.
But overall its a lot of fun. Section 8 seems to be a solid shooter if nothing else, but I'm not too sure what the actual game could do better. I'm just hoping for a lack of a Shadowrun repeat where the demo is as good as it will be.
10 years agoogel520
I picked up Fallout 3. I had decided that, after seeing a friend play the game, it seemed like nothign short of a kickass shooter.
I had seen the Zero Punctuation video review on Fallout 3 and I can agree with one of hte points he's made so far: "This looks a hell of a lot like Oblivion..."
So, startup. Your character is born, name select, genetic projection shows your future appearance where you can make your character look the way you want them to, and basic stat placement. All the basic setup goods of any decent RPG. I put a few ranks into small firearms and intellegence (Heard "Computer Hacking" and jumped all over it).
So, progression untill your character is 16, where the character's father, possibly comming to a realisation that everyone that has been trapped in an underground vault for their entire lives might be slighty crazy, escapes from the vault and pissess off the Overseer. Overseer orders your dad's friend killed and then they come after you (methinks there's some secrets in the vault).
Your charcter's best friend beats the guards to your room and plans to help you escape the vault through a secret passage. My choice of dialogue persuades her to give me a pistol to use, but I grab a baseball bat for good measure. Guards start running around, one spots me, I beat him to death and steal his baton and armor.
Running around, I help my character's childhood bully by saving his mom from being eaten alive by giant mutated Cockroaches. Finally, after walking around in circles. I see the Overseer and the head of security interrogating my characters best friend. Deciding to be a hero, I take out the baton and kick open the door, arms flailing like a crazy monkey that just drank three Monster energy drinks. After realizing I was getting my ass handed to me, I swap out the pistol and have some fun with the VATS aiming system and kill them both with explosive headshots.
My character's best friend walks out from hiding and says something that I found quite disturbing: "You killed my father..." My immediate thought was "Oh shit... that's right, she's the Overseer's daughter" nonetheless deterred, I looted the corpses, grabbed the security key and broke out of the vault. Yaaay me.
That was level 1..
Now that I'm finally in the free roaming overworld, I can say that Bethesda really did a good job on things. Fallout 3 takes place in a square of land around the area of Washington DC, and, to say the least, looks nothing short of stunning. Almost immediately I have to kill something akin to a mutated naked mole rat before finding my way to the nearest settlement: A little burg called "Megaton." The town earned its name from an unexploded Atom Bomb that sits in the middle of the town. Oh, and it's still armed. The mayor only keeps it around to appease the local cult that worships the thing.
This town will basically give you the starting point for whatever you want you character to be. If you want to be a theif, there's certanly plenty of stuff to steal. A mass murderer? Possible, but not something to tackle at level 2, particularly when the mayor has an Assualt Rifle. Genocider? Heck yes. You have two opportunities to detonate the Atomic bomb in the town. Just make sure you reaaaaaaly haul ass if you do it manually.
Like with Oblivion, most of the gametime will be spent doing sidequests while the main quest sits in the back of the quest log because of the high leveled monsters that tend to inhabit the later branches of it. Some of the quests seem like jerk moves on the part of the NPC. Take for instance the "Wasteland Survival Guide" quest from the general store owner in Megaton. She basically wants you to be a research assistant to help her write a survival guide for civilians wandering the wastelands. Seems harmless enough. Find food and medicine in an abandoned grocery store that's inhabited by a group of crazed gunmen, fine. Absorb 600 rads of radiation, okay, I can dig it, she healed me up and I got a special case regeneration perk as a reward. Walk into a minefield with the intent to collect one and visit a park. Okay, took me three explosions too many to realize that the pickup button disarmb bombs by mashing it like a paranoid gnat. Lost my arm from it, but fine. Now suffer over half damage with a crippling injury. Say wha...?
10 years agoogel520
True story from Team Fortress 2.
I was playing as an engineer in an Attack/Defend match. I had a Sentry set up near the capture point. A spy creeps up, disguised as an engineer, and plops a sapper on it. I run over and beat the sapper off with the wrench. The spy puts another one on the sentry. I knock that one off, he puts on another one, I knock it off. This keeps up for five cycles longer than it should have before I turned to him and whacked the spy with the wrench and started chasing him. I'm madly swinging the wrench, he's trying to stab me with a Butterfly knife. I whip out my shotgun and blow him to hell and back with assistance from two other shotguns provded by one of our team's scouts and the second engineer.
I get back to my sentry to heal it just in time to see it explode from being hit by a sniper round.
10 years agoogel520
I recently purchased a new 360 Elite system and started basking in it's shiny newness state. Upon openeing I found a half-crushed dual game disk of Lego Indiana Jones and Kung-Fu Panda. I immediately though to myself "Were the sales figures of these games so bad that they force the surplus onto people that buy the systems?"
Enough of that shit. I plopped The Orange Box disk back in and finished Half life 2 and Half Life 2: Episode one (reeeeeeeeeallly short game).
The last areas of exploration before the showdown with Doctor Breen were quite nice. I found it very creepy to be hovering mere feet above hordes of enemies while being carried in a steel coffin. Upon landing, every single one of my weapons were completely incinerated by an electric field with the exception of the Gravity Gun which began glowing an eerie blue.
Now able to pick up life forms, I was tossing Combine Soldiers off of impossibly high ledges and into fields of pure vaporizing energy that tore them apart at their molecular seams. A sight that seemed like every bit as much overkill as it was fucking awesome. The final fight wasn't all that complicated, just work your way up to the top of the room and shoot energy balls at the tip.
Big explosion, time freezes, guy in a suit talks, credits roll, yay nice and happy.
OR WAS IT
Going into Episode one, I thought it was going to be the same game, just from a different character's view. Nope. Gordon Freeman lives through the blast (tough sonovabitch for a physicist) and the events continue onwards. The entire series of Episode one can be broken down into five parts.
1) Stabilize the ruined Citadel's core and slow down a big explosion of death.
2) Find a train that crashes.
3) Roam around Zombie infested undergound. The word "Zombine" gets thrown out there by Alyx when headcrabs start feeding on Combine soldiers.
4) Save citizens, get on another train.
5) Big Explosion. Freeman's still not dead.
Episode Two is up next, and from what Yatzee of "Zero Punctuation" has said, it will also be very short. I know that a lawn gnome is involved in all this. So it should be fun.
10 years agoogel520
My romp through the Half Life 2 series was abruptly cut short around the levels where the combat was starting to go all out. Breen wants Gordon dead at any cost, giant robots are roaming about and shooting at anything that moves, and all my allies were dead. I start climbing around a ruined building, scrounging for ammo of any type.
Then a brrrrnt sounds out. The game freezes.
Perplexed, I tried troubleshooting. Kept failing for three tries. The fourth time, the green LEDs turned that evil glaring red that so many 360 owners eventually have to face.
So... what's a guy to do at this point? The system was dead, and it was past the warranty.
Brilliance struck, and I bought some torx screwheads with the intent to dissassemble the console. After much hassle of watching someone open theirs on a YouTube video, I was able to crack open the locks Microsoft placed, then had to proceed to remove a second shell (this one made of metal) before seeing the raw circuits of the console. Once inside, I wasn't too impressed with the internal hardware It was basically three components resting on the motherboard. The CD Drive was the biggest thing in the case, taking up almost a third of the space of the tiny rectangle.
However, I was rather surprised at the lack of dust buildup on the insides. I've seen images of people that take apart their Xboxes that are barely a year old and need a trowel to cut through the layer of dust. Only place I saw dust was the edge of the heat sink. It seems Microsoft made good on their word to improve the hardware for the newer generations of systems.
Needless to say, I couldn't find out what the hell went wrong with the thing. My first guess was that the CD drive failed in a specatcular way, as it's the only component that moves with obscene revolution speeds with regularity. And as a bonus, I don't think microsoft would be inclined to let me buy a replacement part if I had figured things out. Ah well, such as technology goes. I'll see if an Elite System will outlast two years.
Rest in Peace System number 2. Enjoy Arcadia.
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