The Basics: In Beyond Eyes you are Rae, a girl who was blinded in an accident. She befriends a cat, Nani, that wandered into the garden she stayed locked away in because of fear of the outside world. When Nani doesn't come back Rae goes on a journey to face her fears and find Nani.
Accessibility: The controls are extremely simple - left thumbstick to move, right thumbstick controls the camera (which by default is inverted so if you don't do the inversion thing go into the settings menu as soon as you can), and the A button is used for interactions with objects. That's it. The camera can be pretty wonky and I was always fidgeting with it. The game also has an extreme amount of white in it, so if that hurts your eyes consider turning down the brightness on your tv for awhile.
Achievement Hunting: Almost all of them are missable. If you want to 100% this game in one playthrough I highly recommend having a walkthrough up on youtube as you go. I used the one linked on TrueAchievements.
What I Thought of Beyond Eyes: This game got my interest at E3, but I never thought it would be released so (relatively) soon after. The art style in this game is gorgeous and it's really cool to see the world be revealed to us the more Rae walks around and follows sound and smell cues. Emphasis on walk though. This is a very slow paced game and at times I really just wanted her to move faster. Granted her slow speed makes absolute sense so I can't fault the developer for it. Rae hasn't ventured far into the world outside her family's garden since the accident. Of course she's going to be afraid and very cautious. The load times between chapters really took a cue from Rae though. They are noticeably slow for a game that's only 1.35GB. I also had a few issues with finding things for achievements, one in particular because I couldn't see the last butterfly I needed. Ironic.
Final Verdict:This game is beautiful, and the story is touching (absolutely won't even hint at it because really, figuring out the story alongside all your discoveries in the world really makes the whole experience). Do I think it's worth the current $15 price tag? Eh. Not quite. I didn't want to wait for a sale though so I got it. But if you like to save money on your short indie games (because of the whole $1/hr philosophy or whatever) then I suggest waiting for that sale, purchasing this, then taking a few leisurely hours guiding Rae to Nani and your 100% completion.