theGENERAL85

Male
from Clovis, CA

  • Activity

    • California aka Tinderbox

      11 years ago

      theGENERAL85

      So basically California is starting to blow up with fire everywhere up & down the state. In case you didn't know this is a regular thing that happens ever year & yes, it's that time again. Due to the drought we are in & the low rainfall we have been getting the last few years, mixed in with all the sun we get & 100+ temperatures, California is basically a tinderbox waiting to explode.
      Especially down south, those damned Santa Ana winds blow like crazy every year & that just feeds the fire & makes it more of a beast. It's only june & we have already had 5 pretty substantially sized fires in the state, including many homes being lost. One of them is still burning over in the Monterey area, I think it's around 32,000 acres now.
      But all this means to me is money. Lots of overtime & out of county assignments for me, woot. That's one reason I love being a California FireFighter, there is always some fire to fight. smiley0.gif

    • Forge-Zombie MAps

      11 years ago

      theGENERAL85

      So I have been playing aound in the Forge alot in Halo. I think it's pretty awesome Bungie gave us the ability to alter our environments & settings. It leaves alot of room for creativity & for the creation of some very interesting & very fun gametypes. My favorite non-matchmaking gametype being Infection, I tend to make alot of maps for the zombies survival games. So I put together a few tips on how to make a good infection map, here they are.
      I found it best to give the zombies about 50% health & no shields as well as about 75% gravity & speed of 150-300%, depending on the map. If its a small map & their speed is 300% it just doesn't work & becomes frustrating for the zombie because all they do is run into walls, corners, etc. non stop due to their high speed. So set the speed appropriate for the size & layout of the map. The zombies die easily so giving them this edge in speed makes the game a bit more even for both sides.
      Also when making a zombie map, don't make the game totally one sided. You have to make it equal or else people will quit the game stating "it's unfair" or most common, "this map sucks!" For instance,DO NOT PUT THE SPAWN POINT IN ONE SPOT This is one of the worst mistakes people make in a zombie map & it happens often. If you put all the zombies spawning in the exact some spot the humans will spawn kill guaranteed. It happens every time. This is what I meant by making the game fair. Give the zombies at least some chance of being able to live & kill the humans. Make a couple of spawn points for zombies throught the map. Put it in hidden areas or spots that provide cover for the zombie. Do not put the zombie spawn points in the open. They will just get picked off the second they spawn.
      Another mistake is making a "SAFE ROOM" which is impossible for the zombies to get into. An example would be a box closed from the outside, the only way in being a teleporter. A human will just teleport into the box and stand behind the teleporter with a shotgun or whatever. So when the zombies teleport through they get greeted with a shotty to the back of the head. This leaves the zombies no chance to penetrate the last mans stronghold. I think all zombie maps should have a "SAFE ROOM" but it needs to have at least 2 points of access from the outside. For example, a small hole in the roof of the structure covered with a pallet so it's hidden. Or a hole in the basement to crawl up through.
      Now lets discuss weapons for the map. The machine gun turret is often seen in zombie maps. Make sure you place it correctly, don't put it at the end of a long hallway. Zombies will just get mowed down trying to make it to the turret & most likely quit. Once again, make things fair & even. PLace the turret in an open section, where the gunner can be attacked from the side or back rather than just the front. Try not to give the humans too many trip mines, & set the timer on them to at least 90 seconds & up. Otherwise the humans will literally put a mine field out. The same goes with flame grenades, set the timer on the respawn pretty high. Otherwise humans will just keeping lobbing the grenades, creating a flamewall the zombies can't get past.
      A good starting weapon for the humans is a Battle Rifle and then a magnum as secondary. The zombies is the energy sword of course & maybe, just maybe, the gravity hammer. I only suggest the gravity hammer for large, open maps such as sandtrap. Or if the map type requires a gravity hammer, like the Omega Journey gametype. The gravity hammer makes it easy for the zombies to get cheap kills & makes it unfair tio the humans & can ruin the map game play. For example, a wall seperates a zombie from a hiding human, the zombie can just slam the wall with the grav hammer & it will kill the human on the other side. It is a cheap kill & will leave the human thinking "omgwtf?!"
      Make sure you set up plenty of obstacles & plenty of cover for the zombies & humans to move through. I also suggest turning the humans radar off, this will add a bit more excitement to the game & make it more nerve racking as the human is left wondering if the zombie's right around the corner. Setting the initial zombie count to 25% rather than 1 is a good idea. When you have a full game going, it really sucks being the lone zombie vs. 15 humans. Setting it to 25% evens the odds a bit. Make sure you take grenades off on the zombie, getting stuck by a zombie will leave you thinking "hax"! Zombies shuldn't be able to throw grenades.
      The overall theme of a zombie game is for the zombies to actually have skill in stalking their prey & learn how to coordinate a surprise attack. While the humans have to learn to work together as a team to survive. Your game settings & map layout will depict how they play the game so set up the map how you think it needs to be played out. A good formula is having a base the humans have to reach before the zombies get them. Inside the base is munitions & refuge. The humans have to defend the base from the zombie invasion while the zombies try to get in. Remember from earlier you want to have multiple means of entrance to the base to make the game fair. This will make the humans have to work together to defend all the entrance points as well as the zombies being able to coordinate where to strike & when. For example doing a decoy attack on one side while the other zombies zerg in elsewhere.
      Remember, above all, keep the game even & fair. That is the most important in a successfull infection map. These are just a few tips on how to make a fun & exciting infection map. Hope you found it helpful & if you have any input or ideas, please post them in a comment on this journal.

      Or if you want to get an infection game going, send me an invite or friend request.

      GT: Vaulter85

    • Back again!

      11 years ago

      theGENERAL85

      So I have been missing from Red vs Blue for months, probably even years. I have kept up with the site & watched all the episdoes while I was gone. it's just that whenever I tried to log into my homepage I would get booted saying I was banned. lol. I have no idea what happened, I never did anything malicious on the site, I hardley even post in the forums. I think it was a glitch. So I just gave up trying to log in for the past months. I decided to try & log in tonight & it worked. So I updated my personal info, added some new & current pictures to my page. I am back. woot! lol. So hit me up!

    • The Real Superman

      14 years ago

      theGENERAL85

      reeve.jpg

      The Original Man of Steel. He made us believe a man could fly. So long Superman.

    • 2019 years ago

      theGENERAL85
    • 2019 years ago

      theGENERAL85
    • 2019 years ago

      theGENERAL85
    • 2019 years ago

      theGENERAL85
    • 2019 years ago

      theGENERAL85
    • 2019 years ago

      theGENERAL85
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