Life really seems to have gotten more complicated, but not that much.
Told you I would be writing up an essay on videogame art... that is going swimmingly and I would like to run a sample by fellow patrons of the industry.
Thus far there have been three distinctly seperate eras in videogame graphics
1. Rom Era - the very beginning, with pac-man to mario and everything inbetween. Follows a rigidly classical formula of recessional perspective and strict forms.
2. 64 bit Era - Initiated by mario 64 and the commercial introduction of 3D graphics processor to mass consumer market. (was actually preceeded by the playstation, but didn't have a proper mascot flagship title, but was first console to hold a GPU)
3. Pixel Era - Started with the video release of Doom 3 at mac world expo that showcased pixel shading technology. original company, Nvidia. Starts the graphics debat between Nvidia and ATI company that sky rockets the graphics processing.
The essay will focus on videogame graphics in relation to the development of the art history narrative. Might not make too much sense, but I assure you it very exciting to notice all these similarities. Taking the wolflen arguement about artwork being seperated into the classical, and the baroque. basically Classical can be found in renaissance and strict relation to human form as an exact science. Baroque is a more painterly design that can be seen in works like Van Gogh, and Picasso.
videogame have gone from the rigid classical form to a more fluid one that take on characteristics of the baroque. plus the recent movement into abstraction in videogames is particularly interesting. Games such as Katamari Damacy, and Rez being directly influence by modernist painting.
anyways, please leave feedback and constructive criticism. And if you can please advert this concept on your journals. (this essay is really based on gamer feedback because this is completely uncharted territory, I cannot do research for this topic) I will be posting more specific arguement over the next few days, so please stay tuned.